
These super rare items are used to fix a few broken weapons you can find around the game. Hidden throughout the game are repair kits. With that, you have access to both shotguns – but one is still broken. Once you get the Toy Shotgun, you can swap it out with the shotgun on the pedestal. Now you have the Snake Key and access to the Attic you can grab the Toy Shoygun item, as mentioned earlier. This double-barreled shotgun can be found later in the game. It’s far more powerful, but only stores two mega-powerful shots at a time. So, here’s an (easily misable) twist to Resident Evil 7’s shotguns: the broken shotgun from grandma’s room that you just put on the pedestal in order to escape with the shotgun that does work is actually a fully-functioning shotgun.
Resident evil 7 lucas tv#
You need to head out to the yard next - so why not drop by the trailer to save and use the TV and VHS combo there? Before you do, we've got some optional extras for you to consider. The little doll house will open - there's your BLUE KEYCARD. Make the ominous axe-man, and remember our rules from before: concentrate on the shadow, not the object itself. Here's another shadow puzzle, then - this is the most complicated yet, but it still took me little over a minute. Near the shadow puzzle there's some strong chem fluid.Inside the cabinet there's a tape, HAPPY BIRTHDAY.There's also some story detail behind here. Behind the ladder you clambered up there's a MODEL SHOTGUN and TOY AXE - both optional key items for extra puzzles.In the attic there's a few more items to grab: The answer: investigate the trophy that's been turned into a lamp. You can read the clues around the room to help you solve this simple mini-puzzle, but you're basically looking for a key to the attic. A lockpick inside a vase on a free-hanging shelf.Some shotgun shells in the dresser next to the bed.
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You can't go back upstairs the way you came, so prepare to head back through the familiar basement by exiting through the door that until now has been locked for you.Īs you might imagine. This is actually the workshop - if you've been paying attention to the map, you'll know that's the one room of the downstairs basement/processing area with the molded we've been unable to reach. On the table there's a RED KEYCARD - very Spencer Mansion. In a cabinet there's some enhanced handgun ammo. When you enter this room Ethan will exclaim in disgust. Now it's time to head a little deeper into the passageway that emerged and. Resident Evil 7 Guide: Walkthrough #11 - Getting the red & blue keycardsĪt the end of the last part we just solved a little puzzle by manually setting the time on a clock.

Resident Evil 7: biohazard walkthrough & guide hub.
